Monday, February 14, 2011

Any Good Quotes About Hate

Crime Wave (1990)

The Access Software was a pioneer in the use of digitized graphics on the PC. After Mean Streets and Links , which I have already said before, today I decided to talk about Crime Wave , side-scrolling action title inspired by well as famous as Narcs and Midnight Resistance . Although not a game made history, just think that does not even have its own page on Wikipedia (I have to provide?), I remember with pleasure and for this, with as much pleasure, I share my experience with you all I read.


New York City, 1995 . The city is in disarray. Drug trafficking, corruption, extortion, murder and urban warfare are rife. The police-led crime wave in the defeat by the evil King Pin that slowly taking over. The daughter of the President of the United States is host to a charity dinner on the island Manhattan when a shady characters, Eddie Moscone , kidnaps her and then fled on board a helicopter. A few minutes later comes the claim: the beautiful Brittany Cole organization is in the hands of King Pin .
The police grope in the dark but luckily the beautiful maiden, Luke McCabe is listening! After consulting your personal database criminal and shouldered the heavy artillery, the urban hero is ready to leave for the rescue mission. These are
events, narrated by the excellent presentation adorned with FMV sequences good quality for the times, introducing the game in which we are called to play as Luke in his lonely struggle against King Pin (the hero looks good so disturbing to Alberto Tomba from which perhaps the choice of clothing with a ski suit !!!).

Two images from the presentation (the one on the right is too Alberto Tomba!)

If the application is promising, the graphics in the game does not disappoint, thanks to the good use of digitization which gives the play an extremely attractive look. The low resolution makes it a bit 'block and grainy but in 1990 was a terrible figure showing, among other things, that the PC was the only platform on which they could develop games based on this technique with dignity. The sound uses of technology RealSound , specially developed by Access Software to allow playback of sampled sounds using only the internal speaker of the beloved PC without the need for additional hardware. Although the results are more decent that the lack of exploitation of sound cards, which were now spreading rapidly, without the game that would make the musical experience more immersive. Let it be clear to think that explosions and various sound effects arise from beeper leaves aghast, but some piece of music here and there would not have spoiled. Coming to
gameplay, the title is part of a cliche game that inspires: it moves between waves of enemies by shooting wildly with an arsenal of basic rifle and rocket launchers, and any enhancements that can be gather here and there (shoot multiple projectiles fragmentation, etc.). Very fun to use the rocket launcher that, as well as to literally blow up some elements of the scenario, reduced to shreds the enemy to sow everywhere mortal remains. Of course, as if by magic, from the sky or destruction of the fruits will appear in the play several bonus to fatten your score, improve the equipment and recover some lost dell'eneriga. To make a little 'more varied style of play on some levels it is possible, through the side entrances properly flagged, leaving the path of pure blastaggio to follow an alternative route to more "tactical" when it will be necessary to avoid various traps properly placed artfully (with locations of fire towers, fences laser, etc.) ... the choice is yours: o)

Notice the poster on display on Main Streets - The enemies are made literally apart from the use of rocket launchers


The screenshot that I just proposed to allow me to point out the playing area that does not fill the entire screen. The choice is probably due to the need to alleviate, in part, the efforts of the processor forced to move tons of stuff as they can in fluency. The remaining portion of the screen is used, as well as to display various indicators of play (number of lives, residual energy, bonuses collected, ammunition, etc.), to give space to the security guards of the King Pin boss following carefully advanced toward the goal of the hero (not lesinado to comment, with a little 'apprehension, the approach of Justice). A fun and ingenious trick to disguise a technical device.

The same mechanics of the introductory sequence, based on digitized graphics, short films and comics for the dialogue, is adopted to propose the intermission scenes that tell the unfolding story. Again a job very well done especially since the player the chance to admire the curves of the troubled presidential descent: o)

A couple of images of the beautiful Brittany and ... But who is to ... Galliani? (Of course, is King Pin)

The control system provides the use of trusts keyboard through which we may use two weapons, the hero, jump and crouch. Good longevity with over twenty levels and three difficulty levels that will engage properly.

the end of this long analysis, it is time to draw the appropriate conclusions. Viewed through the eyes of a child of the 90s, Crime Wave was a true must have for graphics is literally a scream (at the time) I used shamelessly to impress your friends, and the type very rare game systems MS-DOS . Seen through the eyes of a player's most experienced and less visionary, to give his side the critics, is Unfortunately, most importantly, what most often makes the difference between a good game and a masterpiece: the gameplay. Crime Wave is not very fast-paced, not too different and a bit 'repetitive, you play a lot of fun but suffers from something that would allow him to make a difference. All in all a good game but not a masterpiece but it is not disputed that a small parties fast: o)

Before leaving we mark the inevitable movie versions Amiga and ST that remain the same opinion on the gameplay, for resized because of the palette are losing the game its appeal chart. In the early ...

0 comments:

Post a Comment