Tuesday, December 14, 2010

Poseidon Openkore How

Sopwith (1984)

Chi for a while 'follow this blog have noticed the attention that it treats the very first generation of games on PC gaming, when the colors were four and an essentially non-existent. I do this "effort" and for the pleasure it gives me take up these titles, which have accompanied me in my youth, and because it seems to me correct in some way preserve the memory that is gradually being blurred. After having discussed
Alley Cat , Tetris , Rogue and Hart Hat Mak , just to name a few, now I want to tell the "parable" of Sopwith title dogfights dated 1984. At first sight the use of the word parable may seem exaggerated, but if we consider that even today this game, despite never being released commercially, has fansite, fans and many remake ... Well something special but it should have! Let's see what it is ...


The Sopwith Camel protagonist of this game

David L. Clark young programmer BMB Compuscience , is responsible for implementing an application that can demonstrate the potential of their networking architecture called Imaginet . David decides to develop Sopwith distributed multiplayer game bundle with the network equipment. The game allows two players to compete in aerobatic dogfights aboard a World War I biplane. Each plane is armed with bombs and machine guns which shoot down the enemy and destroy installations ground opponents. The game ends with a romantic flight into the sunset, when the enemy's infrastructure was completely destroyed. The player's biplane '1 'is identified by the color cyan, that of the player '2' is magenta (with four color dosposizione you could not ask for more!) Same goes for the ground equipment. In addition to the one against one (playable only on network Imaginet ) are the mode ' single player' and 'Against single player computer ': the first will allow you to become familiar with the control system without the hassle of enemy fire, while the second will allow you to play head-controlled the trust CPU. The player controlled by the processor does not shine for some tactical and intelligence but more often using the technique of suicide bombers , it proves difficult opponent more than once to check. Before proceeding to the description of the control system, which were clearly articulated deserves a chapter at a party, I invite you to view the images below, which, in addition to showing a sequence of duel ended with the defeat of the biplane cyan (I did the rhyme, that good !!!), let me show you some very important elements of the play. The largest portion of the screen is obviously used to see the battlefield in the low we find, the map of the arena (you always play in an environment surrounded by two insurmountable cliffs) with colored dots representing the various goals, the score (which may even go negative because it moves or attacks decreased the incorrect score ) and a nice histogram showing the level of "health" of your biplane and the remaining amount of fuel, bullets and bombs. Due to limited resources comes into play a strong strategic component that will force you to prudent management to avoid having to return to base for refueling and repairs, leaving your facility at the mercy of enemy fire.


Struck!!

The control system of the biplane is to use different keys: ',' (comma) to increase the angle of flight '.' (Period) to reverse the flight position and '/' (slash ) to decrease the inclination of the plane. In addition there are 'Z' to decrease speed, 'X' to increase, 'H' to engage the autopilot and return to base, 'B' to drop a bomb and then the space bar to fire the machine gun. In short, a sprawling system of control that will take some 'practice to be dominated but which, once entered your strings, allowing you to run and spectacular acrobatics.

The game is all here, and though his gameplay may seem somewhat limited, I assure you that has that particular feeling that forces you "morally" to do one more match and then another and then a ' other yet unable to quit. In short, the feeling some nice games once you are literally glued to the screen without understanding why.

Two images of the first in-game Sopwith

The following year, on the success of the game that had spread beyond the network Imaginet now defunct, Clark decides to release a new version, entitled simply Sopwith II, which are added two nice new features: the cows that graze the ground, causing a loss of 200 points for "killing", and a flock of birds precipitate flight when hit in our plane. Are a few graphical improvements such as explosions more elaborate, and the holes left in the ground from the explosion.

Two images of in-game Sopwith II (note the cute cow)

In 2000, with the release GNU GPL licensed code Sopwith , comes " Sopwith - The Author's edition "where the author once again enriches the gameplay introducing (in battle mode only) the end-seeking missiles and counter-tactics ( flare ) for detecting. It also relaxes the conduct of 'plane as a "slam" with the upper edge of the screen: Now you can recover control, while in earlier versions this case involved the crash to the ground mercilessly. On the other hand if you run into ascended without sufficient speed, the plane will stall resulting in a slave to the soil. magazine is obviously the graphics, which while remaining in compliance with CGA traditions, this new and nice animations. With this release, the game reaches the climax.

The presentation screen and a picture of the special game of Sopwith

All versions of the game works perfectly with the DosBox provided a bit of fiddling 'with the parameter cycles to adjust the speed (between 300 and 400 should be fine). If you are not going crazy too, you can download the Windows version directly from the site author. In both cases, I advise you to set the U.S. keyboard layout (in DosBox, type the command ' keyb us') in order to find the slash next point (thus limiting excessive contortions).

Damn, kidnapped by a description of gameplay, I forgot to tell you about the sound, given the strictly internal speaker (at the beginning of the '80s is that there were no alternatives): Fortunately, there is no "music "but only background sound effects that underscore the engine noise, explosions and the melancholy whistle of the falling of our biplane.

Well, I hope my story will stimulate your desire to try this "classical" of softech PC in the early '80s. The graphics will not be a much, the sound is practically non-existent but the gameplay is really the stars. Unfortunately at present it is not possible to play in multiplayer mode now obsolete because of the protocols, we hope that some willing producing a layer of emulation, perhaps for the fantastic DosBox. Let the battle begin ...


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