Wednesday, December 29, 2010

Groove Barrel Mod.336

Gods (1991)

the year of grace 1991 the wizards here Bitmap Brothers (of which I have already reviewed Xenon II Megablast ) release for the PC (but also for Amiga, Atari ST and various console with 16-bit) one of my favorite games ever. As you may have guessed from the title, I'm obviously talking about Gods in my opinion one of the best platform / adventure ever. In the microcosm PC I think he had rejected the same emotions just two years later with the arrival of the great Flashback, a title which I believe still holds the palm best game of this category (if you do not agree the comments are available). But, as is fitting, since the beginning ...



In ancient Greece a young and wiry warrior decides to address the age-old challenge of the gods through the lost city and ascend to Mount Olympus to gain immortality.

To receive the gift of eternal life, the hero is called to pass through the four quarters that make up the enchanted citizen facing the hordes of deadly creatures placed by the gods to guard the ancient walls. At the end of each area, the hero will meet a guardian to be demolished to gain access to the next level. Completed its mission, the new Hercules, assurgerà to the rank of god and will, as equals, his place the misty summit of the mountain sacred.
What I have briefly told you the plot on which stands the first experience of Bitmap Brothers in the world of platform and, as I'm concerned, this is a debut with a bang having a touch of class numbers the title makes a fine show.
The first thing you notice is the beautiful graphics, beautifully decorated in dark colors and metallic that much like the group of programmers in England. If you already Xenon and Speedball II had delighted our eyes, with this title we once again demonstrate their ability to draw characters and worlds from look attractive. The only criticism that I can move the graphic industry is not the full support of the 256's VGA, the game was brought to most of the version Amiga / ST and then the colors on the screen will not be more than 32 . In any case, never mind seeing that, I never tire of saying, in the end is not the graphics to make a great game but it is his ability to keep players glued to the screen (of course, but a bit 'of satisfaction with the loved / hated the Amiga Bitmap could also give me, after the setback of the parallax of Xenon II a minimum of revenge ... well !!!). The second way to exit from the experience satisfied the game is hearing thanks to the legendary soundtrack Started ( Into the wonderfull wonderfull ... Into the ) and the powerful and crackling sound effects that accompany the explode of our opponents.
do not know if it is a choice or a necessity, given the obvious limitations of competing memory systems (now I've got a grudge), but completely lacks the musical accompaniment during the game. Beyond the existential doubt, without hesitation I support the decision of the developers saw the sense of immersion that has heard the steps of the protagonist, spikes and the slow grind of the muffled roar that announces the arrival of a patrol of enemies (for pace of all the Amiga frustrated even now admit the superiority of the audio produced by Paula chip that, once again, the sounds of thrashing the Sound Blaster ).
Well, if what I have said so far has sparked your desire to go and try this game, I invite you to stand still for a moment to analyze together the real strength of this title, the gameplay ... to have a little 'patience: o)

Two in-game images of the first and fourth level

In terms of gameplay , Gods amalgam with mastery videogame genres to give us that just mix of exploration, combat and puzzle-solving that make it irresistible.
Gods is primarily a platform exploratory. Prepare yourself to explore (in horizontal and vertical) huge levels full of platforms, escalators, moving parts and so on and so forth. Purpose of your scan, as well as reaching the end of the level, pick up the immense treasures left by Zeus and cronies to attract candidates over the gates of the lost city. The treasures are in the form of diamonds, gems (in a different color based on the score), coins, gold masks, etc.. One can also see a variety of bonuses that will make a bit 'easier your mission.
Secondly Gods is a fighting game. Unlike other platform, where the enemies seem to be advancing in your direction without criteria, the title of the Bitmap Brothers shows off a great artificial intelligence that allows enemies to adapt to your weapons and your fighting style making each fight a real battle. In the early stages of the rascals are quite "silly" but over the levels become increasingly difficult parts to be removed.


The dragon and the Minotaur, which respectively stand guard the second and third level

To round off, the title offers plenty based puzzle of levers, buttons and items to collect (such as the vessels of the first level). Most times the resolution of the puzzle is not necessary to complete the level, but with a little 'commitment will be possible to find short cuts, collect treasures and so unattainable. Upon completion of the component breaks meninges "we have the inventory that allows us to carry a maximum of four objects. Just this limit is necessary to carefully plan and carry such items which may leave the ground to retrieve them later.

playing with this lever (img. left.) And the previous encounter at the beginning of the first level you can access the shortcut (the gem is actually a dark gray transporter )

As I mentioned earlier, the game is littered with bonuses that increase the firepower, recover some lost energy and increase the pecuniary. The accumulation of money is particularly important because, from time to time through the passage in the adventure you will have the chance to meet a very nice salesman willing to yield to her merchandise in exchange for part of your fortune. Being Gods heavily based on the clashes, I invite you right now to try to recover as much treasure as possible so we can properly equip the premature end of the game penalty.

The slow pace of the merchant is a prelude to your visit in his shop

weaponry available helmeted hero is only by throwing weapons: it starts with with daggers , that they may later be replaced with throwing stars, mace (can walk through walls), spears and axes. These can be added, such as power-ups, small fireball , axes and magic bombs useful for tracking. If we add more devices that destroy all enemies on the screen and a nice family following us fluttering giving us a hand, it is obvious that there are all the elements to wreak havoc in spades.

Longevity is ensured by the four levels (the citadel, the temple, the labyrinth and the underworld) each in turn divided into three worlds. The twelve missions result may seem little but I assure you, the amplitude levels, the tenacity of the enemy and the massive amount of exploration necessary to steal every secret of the game will keep you busy for a long time. The game allows you to save your progress but it provides a convenient system of passwords that will allow you to start the last level successfully completed. Unfortunately, the arming of departure, however, with the level at which to begin, is the one chosen by programmers, and therefore may not suit your style of play (I personally I've never found and so I have always taken from the first level). Nice is the final where, after having beaten the last boss , we can recover a lot of extra lives (immortality?) With which to resume play in glee fully armed.

Well, we have reached the end of this review mileage that I leave as my personal tribute to one of the best titles I happened to play in my long career as a gamer . If you are an Amiga probably hard to understand my excitement, but if you analyze this situation does not own the game in the flourishing of platform for PC ... well ... the title is to be classified as a masterpiece! : O)

hope I did not forget anything, I leave you with the classic prototype movie that looks good for once: the level of the citadel, completed with several secrets revealed ... not bad for a title that I picked up almost two decades: o)




With PS This article, which I have deliberately kept aside for the end of the year (the classic review closes with a bang !!!), the first year of PC Retro Games ... 66 post , 27 videos (subscribe to my channel on YouTube ) and nearly 3800 visits a result I think they are more than decent for a blog born almost by accident. Thanks to you all and a sincere wish for a good year ... we feel old: o) With this image

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